how long does a 3d commission take?

a single prop can be done in a day. a rigged, animated character with a texture set and a showcase render is weeks. the gap between those is not talent, it is the number of separate crafts the piece touches and how many times it has to go back and forth with you.

process3 min read

what actually sets the schedule

  • crafts touched. modelling alone is fast. modelling, uv, texturing, rigging, animation and vfx are six passes, some by different people, in order.
  • style lane. a stud-style prop is hours. the same prop realistic is a high-poly sculpt, a retopology, a bake and a pbr pass.
  • feedback rounds. every round of notes is a day at least. clear references and a decision-maker who answers the same day are worth more than any tool.
  • how well the brief is written. a piece briefed with budgets and references goes straight to blockout. a piece briefed as "cool sword" goes to a concept round first.

where the days go

stagewhat happens
brief and planthe scope, the budgets and the date are agreed. at bevel this comes back within a day of the brief.
blockoutthe rough shape in engine scale. the cheapest point to change anything; this is where you say "bigger".
model and uvthe real geometry to budget, and its unwrap. the longest single stretch on most pieces.
textureflat colours are hours. a baked pbr set from a sculpt is days.
rig and animateonly for characters and anything that moves. a set of idle, walk and attack clips is its own week.
in-engine checkimported, collided, lit, tested on a phone. the piece is not done until it has been here.

typical ranges

these are the bands bevel plans against, brief to delivered, with a client who answers within a day. they widen with every extra round and every extra craft.

piecea working range
single prop or tool1 to 3 days
prop pack of five3 to 7 days
detailed weapon, realistic3 to 6 days
r15 character, rigged1 to 3 weeks
character with animation set2 to 5 weeks
modular environment kit2 to 4 weeks, then dressing

a date versus a hope

a delivery date with nothing between now and it is a hope. a date with milestones, each one a thing you can look at, is a schedule: blockout on tuesday, textured by friday, in engine the week after. every bevel brief runs on milestones with a live tracker, so slipping shows up on the day it happens, not at the deadline.

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