practical notes on commissioning game-ready 3d for roblox, unity and unreal: what it costs, how long it takes, how to brief it, and how to tell a real asset from a nice render.

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how ignura launched bevel, and when a roblox studio should think about launch

bevel was designed and launched by ignura, a launch studio for apps. if you run a roblox game or studio, start thinking about launch before you finish building: a clear site, strong visuals and a short film are what get a studio noticed and trusted.

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asked a lot.

the questions every brief starts with, answered the same way we answer them on a call.

what does bevel make?

game art for roblox first, unity and unreal on the same bench: characters, weapons and props, rigging and animation, maps and worlds, ugc and cosmetics, vfx and showcase content. not one modeller but a directed team for any part of the pipeline.

how much does a roblox 3d model cost?

it depends on the style lane and the deliverable. a stud-style prop starts around $10, a realistic detailed weapon around $150, and characters, packs and environments are quoted per brief. every price includes the full ip transfer to you.

how long does a commission take?

a single prop is one to three days; a realistic weapon three to six; a rigged r15 character one to three weeks; a modular environment kit two to four. every job runs on milestones with a date, and the plan comes back within a day of the brief.

who owns the work?

you do. the full intellectual property in the delivered work transfers to you on final payment, included in every price. no rights tier, no upsell, no shared licence.

how does payment work?

one contract with bevel, not with a freelancer. payment is attached to milestones you can look at, never to a deposit before anything exists, and artists on the bench are paid on acceptance.

do you only work on roblox?

roblox first, because that is where most of the bench shipped, but the same people build for unity and unreal. brief the engine and the budget and the work is built to it.

how do artists join the bench?

apply at bevel.team/artists with portfolio links. the bench is vetted, picked on the work, and small on purpose; the owners read every application themselves and reply within a few days.

stop reading. send the brief.

plan, price and delivery date back within a day. no account, no commitment.

what you need, in your own words. we reply within a day.

saved as a brief. no list, no spam.