( the workshop notes )
what we know
practical notes on commissioning game-ready 3d: what it costs, how to brief it, how to tell a real asset from a nice render.
- craft
game-ready vs portfolio-ready 3d
topology, budgets, texel density, pivots and rigs — the five checks a beauty render can't show you.
- process
how to write a 3d asset brief that gets a real quote
the seven things a modeller needs before they can quote honestly, and the phrases that guarantee a wrong price.
- trust
commissioning 3d art without getting scammed
how it actually goes wrong in discord dms, and the five-minute checks that stop it.
- craft
r6 vs r15: which rig to ask for
what each rig costs you in animation work, and why the choice has to happen before modelling starts.
stop reading.
send the brief.
plan, price and delivery date back within 48h. no account, no commitment.
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