
by @holloweddev
triple chainsaw
a triple bladed ripsaw weapon, blood flecked and skull stamped, textured to read in game lighting.
see the original post ↗how it gets made
- 01blockout
scale checked against the rig
- 02highpoly
clean bevels, readable at range
- 03texture
pbr wear where hands actually go
- 04present
studio renders before handoff
asked a lot
could bevel make something like this for my game?+
yes. send a brief with your references and the team scopes it inside 48 hours, one accountable deliverable.
what would a piece like this cost?+
starting prices live on the rates page. the real number comes back with your brief inside 48 hours.