milestones, not deposits: how a bevel job is paid
the roblox art market runs on trust between strangers, and it shows: clients who paid and got nothing, artists who delivered and got ghosted. bevel's answer is not a promise, it is a structure. here is exactly how a job is paid and why it is shaped that way.
one contract
you sign one agreement with bevel, not with a freelancer, however many people end up working on the job. the scope, the price, the milestones and the rights are in it. if a modeller on the bench is unavailable half way through, that is bevel's problem to solve, not yours.
milestones with names on them
every job is split into milestones, each one a thing you can look at: the greybox, the blockout, the textured model, the rigged character, the in-engine check. each milestone has an owner and a date, and payment is attached to milestones, not to the calendar and not to a deposit before anything exists.
| you see | you pay |
|---|---|
| the plan, with milestones and a date | nothing yet. the plan comes back within a day and is free. |
| the blockout, in engine scale | the first milestone, once you have looked at it. |
| the finished piece, in engine, tested | the last milestone, on acceptance. |
a live tracker
every brief gets a private tracker link: which milestone the job is on, who owns it, what is next, and every file delivered so far. it is the same view the studio works from, so there is no version of events you are not seeing.
what the artists get
the bench is paid per milestone, on acceptance, at the rate agreed before the job starts. bevel takes its cut from the job's price, not from the artist's rate after the fact, and the artist never has to chase a client: that is the studio's job. it is why good artists stay on the bench, and why the work you get back is from people who are not worrying about whether they will be paid.
rights
the full intellectual property in the delivered work transfers to you on final payment. it is included in every price: there is no rights tier, no ownership upsell and no shared licence. the contract says so in plain words, and bevel handles the transfer from every artist on the job.